
There are jackets, hoodies, and t-shirts in our collection that feature game characters. Product GroupingsĬlothing, accessories, plush toys, and collectibles are just a few of the Omori products we offer.

Our goal is to build a community of Omori fans who can connect with one another and share their love for the character through our store. We want to show our fellow fans how much we care by providing them with authentic, high-quality merchandise that reflects the spirit of the game. We were inspired to create this store by our admiration for Omori and the unique world it contains.

These were scrapped for unknown reasons, but can still be accessed by hacking or through using mods. Like all enemies in FARAWAY TOWN, JACKSON was originally intended to have emotion states.It is possible to run away from the fight, allowing SUNNY to refight as many times as he wants until defeating him.JACKSON presumably references the character Dad from the 2006 flash game 'Dad n Me'.JACKSON shares the same battle background with DUST BUNNY.JACKSON is only FARAWAY TOWN enemy with the HEADSPACE aesthetic for his design, most likely due to SUNNY imagining him that way alongside a few other hallucinations related to the imaginary dream world.If SUNNY uses his basic attack every turn, he can defeat JACKSON relatively quickly. As stated in the battle, you cannot escape from this battle, but losing it will allow you to fight JACKSON again. After four turns, JACKSON will "catch" the player on the fifth turn, zooming the screen and dealing 999 damage. Every turn, JACKSON will slowly inch towards the player. The battle begins (presumably in the player's imagination). *This enemy's moveset is practically scripted, following a set pattern before initiating the final turn. Each calculation is done independently from the previous ones, so the added percentage is not 100%. If the calculation fails, they move on to the second skill and so on, until reaching the final skill which is guaranteed to activate. AI SKILL*įor the first to fourth turn, JACKSON will slowly approach the player.įor the fifth turn, JACKSON will deal 999 damage, ending the fight if the player doesn't defeat him first.Įvery turn, each enemy will start by trying to use the skill listed at the top.

This means they will do between 80% and 120% of their regular damage. Inspecting the poster post-battle leads to KEL repeating his previous comment he mentioned before.Īll skills, unless stated otherwise, have a 20% variance rate. The duo then obtain the MERRY CD once SUNNY regains his senses. KEL tries snapping SUNNY out of his funk but notices a CD that fell behind the poster. If SUNNY loses against JACKSON, he will be taken back to the overworld but his HP and MP aren't affected as the battle is revealed to have taken place within SUNNY's head.ĭefeating JACKSON transitions the screen back to the overworld, where SUNNY is shown to be fazed from his "encounter" with JACKSON. Doing so will lead to a short, imaginary sequence where SUNNY faces off against the monster, whose name is known as JACKSON. SUNNY is then given a prompt to challenge the monster to a battle. When inspecting it, KEL will comment that the monster on the poster looks realistic while noting that fighting it would be tough. On any day within HOBBEEZ on the SUNNY ROUTE, there is an "interesting poster" found on the top right corner of the shop.
